Mahjong Solitaire — The classic turtle layout — match free tiles until the board is clear.
Mahjong Solitaire, also called Mahjongg or Shanghai, is the tile-matching puzzle built into Windows for decades. Match pairs of free tiles to clear the stack.
- A tile is free when nothing sits on top of it and its left or right side is open.
- Click two identical free tiles to remove them.
- Flowers match any flower, seasons match any season.
- Clear the whole board to win. Use hint, shuffle or undo if you get stuck.
- Always clear the top layers first — a buried tile is worth nothing.
- Never take a pair just because it is visible; check what it unlocks underneath.
- Save flowers and seasons for the end, when they act as a wildcard.
Mahjong Match — Play mahjong one-on-one against the computer.
Mahjong Match is a fast one-on-one mahjong duel. Draw and discard tiles, claim the computer's discards to pung or chow, and be the first to complete three sets and a pair.
- You and the computer each start with ten tiles. On your turn you draw one tile, then discard one.
- Complete three sets — three of a kind or three in a row — plus one pair to win. That is eleven tiles in all.
- When the computer discards a tile you already hold twice, press Pung to claim it. Two tiles that run in sequence can be claimed with Chow.
- A claim replaces your draw, so after claiming you must discard straight away.
- If the wall runs out before either side completes a hand, the round is a draw.
- Keep your pairs — two matching tiles are already halfway to a set.
- Tiles that sit next to each other in the same suit are worth holding; a lone tile is the first one to throw.
- Pung early if the computer is racing ahead. A set banked is a set you no longer have to draw.
- Read the computer's discards. What it throws away is what it does not need.
American Mah Jongg — The four-player American game — jokers, the Charleston and the card.
American Mah Jongg is the four-player game played in the United States. You and three computer opponents build hands from the card, swap tiles in the Charleston and use jokers to fill sets. Complete one of the hands on the card to win the round.
- The round opens with the Charleston. Pick three tiles from your rack and pass them — first to the right, then across, then to the left. All four players pass at the same time.
- A complete hand is fourteen tiles. On your turn, draw a tile from the wall and then discard one; the discard goes face up into the middle.
- You may claim a discarded tile to complete a pung (three of a kind), a kong (four of a kind) or a quint (five of a kind). Unlike the Chinese game, American Mah Jongg has no runs.
- Jokers are wild, but only inside pungs, kongs and quints. A joker can never stand in for a pair, and never for a flower.
- A hand only counts if it matches one of the hands printed on the card. Press The Card at any time to see all of them.
- Complete a hand and call Mah Jongg. If the wall runs out before anyone does, the round is a draw.
- Read the card before you commit. Three tiles that look good together may belong to no hand at all.
- Jokers are the most valuable tiles on the rack. Never throw one away unless it is genuinely dead.
- Flowers are cheap to keep and several hands want them.
- Watch what the other three discard. A tile two of them have thrown is probably not what they are collecting.
- A pung claimed early narrows your options. Sometimes it is better to pass and stay concealed.
Mahjong Connect — Link matching tiles with a line of no more than two turns.
Mahjong Connect — also known as Shisen-Sho, Kyodai or Onet — is a matching puzzle played with real mahjong tiles. Remove every pair from the board before the clock makes you feel slow.
- Click two identical tiles to remove them.
- They can be linked only by a line with no more than two turns, passing through empty space.
- The empty border around the board counts as free space and can be part of the path.
- Clear every tile to win. If no move is left, the board reshuffles automatically.
- Work from the edges inward — border tiles have the most open paths.
- Clear the tiles that block a long corridor before taking the easy pairs.
- Use Hint when stuck. It costs nothing but a moment of attention.
Mahjong Dimensions — Match tiles on a rotating 3D tower.
Mahjong Dimensions turns mahjong solitaire into a three-dimensional puzzle. Spin the tower, find matching pairs along the open edges, and clear every tile before the clock catches you.
- Drag anywhere on the board to spin the tower.
- Click two identical tiles to remove them.
- A tile can only be taken when nothing sits on top of it and at least one side is open.
- Clear the whole tower to win.
- Stuck? Shuffle rearranges the remaining tiles without changing the count.
- Work from the outside in — the outer edge of each layer is always the most open.
- After every cleared pair, spin the tower a little. Tiles that looked buried often open up.
- Drag to about forty degrees; at that angle the layers separate and you can see what is free.
- Save Hint for when the tower looks completely blocked.
Mahjong Pyramid — Four stepped layers of tiles, tapering to a single one at the top.
Mahjong Pyramid is the classic tile-matching game played on a stepped pyramid. Four layers shrink towards a single tile at the top, and only tiles with a free left or right edge can be taken. Clear the whole pyramid against the clock.
- The board is four square layers stacked on top of each other, each smaller than the one below. The bottom layer is the largest and the top layer is the smallest.
- Take two identical tiles to remove them. Flowers match any other flower, and seasons match any other season.
- A tile can only be taken when it is free — nothing may be lying on top of it, and it must have a clear left or right edge.
- Work from the outside in. The outer ring of the bottom layer is always reachable; the tiles buried under the layers above open up only as you clear them.
- If no pairs remain, the board shuffles itself automatically. Clear every tile to win.
- Clear the top layer first: it is the smallest, and every tile you take there unlocks several underneath.
- Do not hoard the outer ring. Tiles with two free sides are the easiest to use later, so save the ones that are boxed in.
- Watch which tiles open up as you remove a layer. The moment a tile gains a free edge it becomes a candidate.
- The wall and the shuffle button are always available. If you get stuck, shuffling costs you time but never the round.
Mahjong Blast — Swap two tiles, line up three, blast the row.
Mahjong Blast is a match-three puzzle played with mahjong tiles. Swap two neighbouring tiles to line up three or more of the same face, and the row clears, collapses and cascades. Thirty moves to reach the goal.
- The board is a full grid of mahjong tiles. Tap one tile and then an adjacent one to swap them.
- If the swap lines up three or more identical tiles in a row or a column, they clear and the tiles above fall down to fill the gap.
- A swap that makes no line is refused — the two tiles slide back where they came from.
- Falling tiles can complete new lines on their own. Each extra link in the chain multiplies your score; watch the combo counter climb.
- You have thirty moves to reach the goal. When the moves run out, the round ends and you are scored out of three stars.
- Aim for the bottom of the board. Clearing low makes more tiles fall, and falls build chains.
- Set up a four or five tile line rather than taking every three you see — longer lines are worth much more.
- Do not spend your last few moves on a small match if a chain is still running.
- If the board goes quiet, use the hint button. If there is genuinely no move left, the board reshuffles itself.
- The blob in the middle of a chain is where the score is. A slow start usually means a big finish.
Mahjong Memory — Flip the tiles, remember where they are, match every pair.
Mahjong Memory is the classic concentration game with real mahjong tile faces. Flip two tiles, remember what you saw, and clear the board in as few moves as possible.
- Tap a tile to flip it, then tap a second one.
- If the two tiles match they stay face up. If not, both flip back.
- Match every pair with as few moves as you can.
- Use Peek once if you want a three-second look at the whole board.
- Flip unknown tiles first — information is worth more than a lucky guess.
- When you see a pair you already know, take it immediately to shrink the board.
- Remember positions by the pattern of the tile face, not by memorising names.
Mahjong Tower — A tall stacked tower — clear it from the top down.
Mahjong Tower is mahjong solitaire with a tall, narrow stack. More layers means fewer free tiles at a time, so every move matters more than in the classic turtle.
- A tile is free when nothing sits on top of it and its left or right side is open.
- Click two identical free tiles to remove them.
- Clear the tower completely to win.
- Every deal is generated to be solvable, and Hint, Shuffle and Undo are always available.
- Work the top layers off first — a tile under three layers is dead weight.
- Prefer the pair that frees the most new tiles, not the first pair you see.
- Undo is free: use it to test whether a move opens up the board.
Mahjong Triple — Sort tiles into the tray and clear them in groups of three.
Mahjong Triple is a tile-sorting puzzle with mahjong tiles. Move tiles into a small tray and clear them three at a time — but if the tray fills before a triple appears, the run is over.
- Tap a tile that has nothing on top of it to send it to the tray.
- Three identical tiles in the tray clear automatically and free their slots.
- The tray has a limited number of slots. If it fills with no triple, the run ends.
- Clear the whole board to win. Undo takes back your last tile.
- Only take a tile if you can already see two more of the same face.
- Tiles on the top layer are the only ones you can reach — plan which layer to strip first.
- The tray sorts itself, so matching tiles always end up side by side.