Free card games

Classic patience, rebuilt for the browser. Klondike solitaire with draw-one or draw-three, unlimited undo and an auto-finish button for the last stretch.

How these games work

Klondike Solitaire — The classic patience game — build all four suits from ace to king.

Klondike Solitaire is the patience game everyone knows. Deal seven columns, turn the stock, and move every card to the four foundations in order from ace to king.

  • Tap a face-up card to pick it up, then tap where you want it to go.
  • Build down in alternating colours on the seven columns — a red 7 goes on a black 8.
  • Send aces to the four foundations and build each suit up to the king.
  • Tap the stock to turn a card. When it is empty, tap it again to recycle the waste.
  • Do not empty a column unless you have a king to put there — an empty column is worth more with a king in it.
  • Turn a new card from the stock before rearranging piles you have already looked at.
  • Double-tap any single card to send it straight home, and use Auto finish once the board is nearly clear.

Spider Solitaire — Build descending runs across ten columns and clear every suit, from king to ace.

Spider Solitaire is the most-played patience game in the world, rebuilt for the browser in full. Two decks, ten columns, and one rule that drives everything: a run of cards must descend by one and stay in a single suit. Clear a full king-to-ace run of thirteen cards and it moves off the board. Clear every suit and the deal is yours. One, two or four suits, unlimited undo, and no download at all.

  • Ten columns are dealt face up except for the last card of each. The rest of both decks sits face down in the stock at the top left.
  • Click any face-up card to pick it up. You may also pick up several face-up cards below it, as long as they already form a descending same-suit run.
  • Drop the run on a card exactly one rank higher — a five goes on a six. In four-suit mode the suits must match too; in one- and two-suit mode any suit works.
  • Only fully revealed cards move. Every time you empty a column, the card underneath flips face up automatically.
  • When you complete thirteen cards in a single descending same-suit run, king down to ace, the run is taken off the board and moves to the finished pile at the top right.
  • Click the stock to deal a new card onto every column. The stock only ever hands out cards, never takes them back, so once it is empty every move has to come from the board itself.
  • One-suit is a gentle introduction, two suits is the classic game, and four suits is the hard one. Clear all suits to win.
  • Work the empty columns first. An empty column is the only piece of space you can create, and you cannot make one without emptying another.
  • Prefer moves that reveal a face-down card over moves that just tidy the board. Uncovered information is worth more than neat piles.
  • A run you can move as one unit is worth far more than the same cards played one at a time. Always check for a movable run before picking a single card.
  • Never break a run of thirteen that is already complete. If the tail of a column reads king to ace in one suit, let collect take it instead of moving it by hand.
  • In four-suit mode, be strict about the suit. Two moves of the same rank and direction will save you far more moves than a sloppy shortcut ever will.
  • You have unlimited undo, up to sixty steps. When a plan falls apart, step back rather than digging deeper.

Golf Solitaire — Clear seven columns by pairing cards of equal rank, then deal the rest back onto the board.

Golf Solitaire is the two-minute card game that hides inside a full deck. All fifty-two cards are dealt into seven columns of five; you may only play the bottom card of a column, and you may only play it on a card of the same rank. Suits mean nothing here. Empty the board and you win, and a single click sends a fresh card back from the stock when you are stuck.

  • Fifty-two cards are dealt into seven columns of five cards each, face up. The remaining cards sit in the stock at the top left.
  • Click the bottom card of a column to pick it up. Only the bottom card of a column can ever be played — that restriction is what makes golf golf.
  • Click a card of the same rank in any other column to pair them and remove both. Kings pair with kings, fives with fives. Suits are irrelevant in this game.
  • When no pair is available, click the stock. It deals one card onto the shortest column and costs you a par step.
  • Clear all fifty-two cards to win. A good deal finishes in around twenty-five to thirty steps; the par shown in the header is a pace to beat, not a limit.
  • Stuck? Press Hint and the game will flash a valid pair. Stuck for real? Undo steps the whole board backwards.
  • Work the columns in order rather than hunting for the best pair. Any pair removes two cards, so almost any play is roughly equal in value.
  • Keep the tallest and shortest columns close together. A lopsided board is what creates the dead ends, because the buried cards can never be reached.
  • Save the stock. Flipping it early costs a step and fills a column you may not have wanted to fill.
  • Count exposed cards of each rank, not just visible pairs. A rank with three cards showing is the best target in the game because the third one is always safe.
  • Use Undo liberally. Golf deals punish a single greedy move, and stepping back one step costs nothing but time.

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