Mahjong Blast

Free · no download

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How to play Mahjong Blast

Mahjong Blast is a match-three puzzle played with mahjong tiles. Swap two neighbouring tiles to line up three or more of the same face, and the row clears, collapses and cascades. Thirty moves to reach the goal.

  • The board is a full grid of mahjong tiles. Tap one tile and then an adjacent one to swap them.
  • If the swap lines up three or more identical tiles in a row or a column, they clear and the tiles above fall down to fill the gap.
  • A swap that makes no line is refused — the two tiles slide back where they came from.
  • Falling tiles can complete new lines on their own. Each extra link in the chain multiplies your score; watch the combo counter climb.
  • You have thirty moves to reach the goal. When the moves run out, the round ends and you are scored out of three stars.

Tips that actually help

  • Aim for the bottom of the board. Clearing low makes more tiles fall, and falls build chains.
  • Set up a four or five tile line rather than taking every three you see — longer lines are worth much more.
  • Do not spend your last few moves on a small match if a chain is still running.
  • If the board goes quiet, use the hint button. If there is genuinely no move left, the board reshuffles itself.
  • The blob in the middle of a chain is where the score is. A slow start usually means a big finish.

What is Mahjong Blast?

Mahjong Blast takes the familiar mahjong tile and drops it into a match-three board. Instead of clearing pairs from a layered solitaire layout, you swap neighbouring tiles on a full grid and line up three or more at a time.

How the round works

Every tile on the board carries a mahjong face, drawn with the same procedural renderer as the rest of this site. Tap a tile, tap a neighbour, and the two trade places. If the swap produces a horizontal or vertical line of three or more identical tiles, the line clears and everything above it drops. If it produces nothing, the swap is undone, so you cannot waste a move on a mistake.

Cascades are the point

A single match is worth little on its own. The scoring comes from the chain that follows. When tiles fall, they land in new positions — and those positions may complete lines that you never planned. Each successive link in the chain multiplies the value, so a careful player is not looking for the immediate three but for the swap that starts a long fall.

This is why the lower half of the board matters more than the top. Clearing near the bottom drops a large column of tiles, and a large drop has far more chance of colliding into new lines than a small one near the top.

Moves, goals and stars

You get thirty moves. The goal sits at the top of the screen along with a progress bar; reach it and you have cleared the round, and the score you finish on places you out of three stars. Because the moves are limited, the puzzle is as much about choosing which matches to ignore as which ones to take.

Is it still mahjong?

It is mahjong in the sense that matters to most players: the tiles. The faces are the same circles, bamboos, characters, winds and dragons, drawn from the same code that renders every other game here. If you enjoy the tile set but find solitaire layouts slow, this is the fastest game on the site.

Frequently asked questions

How do I swap two tiles?

Tap one tile, then tap a tile directly above, below, left or right of it. Diagonal swaps are not allowed.

What if my swap makes no line?

It is reversed automatically, and the move is not counted.

How many moves do I get?

Thirty. The goal and your progress towards it are shown above the board.

What happens when no moves are left on the board?

The board reshuffles itself so that a valid swap always exists.