Mahjong Blast is a match-three puzzle played with mahjong tiles. Swap two neighbouring tiles to line up three or more of the same face, and the row clears, collapses and cascades. Thirty moves to reach the goal.
Mahjong Blast takes the familiar mahjong tile and drops it into a match-three board. Instead of clearing pairs from a layered solitaire layout, you swap neighbouring tiles on a full grid and line up three or more at a time.
Every tile on the board carries a mahjong face, drawn with the same procedural renderer as the rest of this site. Tap a tile, tap a neighbour, and the two trade places. If the swap produces a horizontal or vertical line of three or more identical tiles, the line clears and everything above it drops. If it produces nothing, the swap is undone, so you cannot waste a move on a mistake.
A single match is worth little on its own. The scoring comes from the chain that follows. When tiles fall, they land in new positions — and those positions may complete lines that you never planned. Each successive link in the chain multiplies the value, so a careful player is not looking for the immediate three but for the swap that starts a long fall.
This is why the lower half of the board matters more than the top. Clearing near the bottom drops a large column of tiles, and a large drop has far more chance of colliding into new lines than a small one near the top.
You get thirty moves. The goal sits at the top of the screen along with a progress bar; reach it and you have cleared the round, and the score you finish on places you out of three stars. Because the moves are limited, the puzzle is as much about choosing which matches to ignore as which ones to take.
It is mahjong in the sense that matters to most players: the tiles. The faces are the same circles, bamboos, characters, winds and dragons, drawn from the same code that renders every other game here. If you enjoy the tile set but find solitaire layouts slow, this is the fastest game on the site.
Tap one tile, then tap a tile directly above, below, left or right of it. Diagonal swaps are not allowed.
It is reversed automatically, and the move is not counted.
Thirty. The goal and your progress towards it are shown above the board.
The board reshuffles itself so that a valid swap always exists.