MahjongBreak is a small independent site for people who want to play mahjong and solitaire puzzles in a browser tab, with nothing to sign up for.
MahjongBreak collects free mahjong puzzles that run straight in your browser. No account, no download, no paywall — open a game and play. Everything on the site is free and stays free; the pages are paid for by the advertisements you see, and there is never a version of this site behind a login.
One person, working on this site and a small number of other browser-game sites. There is no company behind it, no call centre, and no account team. That has two consequences worth stating plainly:
All tile faces on this site are drawn as vector graphics, so they stay sharp on high-resolution screens and load instantly. The set follows the traditional 144-tile mahjong set: circles, bamboo, characters, winds, dragons, flowers and seasons.
Because the artwork is vector rather than photographs, the same tiles stay legible on a phone at arm's length and on a 4K monitor across the room. That was a deliberate choice over scanned real tiles, which turn grey and muddy when scaled.
The games here are mahjong solitaire puzzles — single-player matching games built from mahjong tiles. They are not the four-player tile game, which needs opponents and a server.
This is worth being blunt about, because the name causes confusion. In the four-player game, you build a hand and try to win by drawing and discarding against other people. In solitaire, you are alone with a fixed board and clear it by matching free tiles. The tiles are the same; the game is not. Where a page here needs to talk about a real ruleset — American, Chinese Official, Riichi, Hong Kong — it says so explicitly rather than implying the puzzle teaches it.
Every game runs client-side. The board, the tile matching, the timer and the score live in your browser; the page ships static files and there is no account system behind it.
That has a visible consequence: your progress never leaves your device. We store your best scores and your current board in your browser's local storage. Clearing your browser data erases it, and nobody — including us — can recover it. We think that is the correct default for a game, but it does mean "sync my progress across devices" is not a feature we can add later without changing this stance.
Solitaire and mahjong solitaire have a genuine knowledge component that is not obvious from the rules screen. Which tiles to clear first changes the odds measurably. Knowing that a long horizontal row on the edge is more dangerous than it looks is the kind of thing that takes a hundred failed deals to learn and ten minutes to read.
The guides on this site exist to compress that. They are written for people who want to win slightly more often, not for people studying a ruleset academically. Each one should be readable in a few minutes and useful the same evening.
A game gets added if it is genuinely playable, genuinely different from what is already here, and genuinely suited to a browser without an app. Three tests:
When a request is declined, it is usually the third test.
Before a game goes on the site it is played through, not just loaded. The checklist is deliberately boring: deal several boards, complete at least one, deliberately reach a dead end, undo out of a bad position, close the tab mid-game and reopen it, and play it on a phone in both orientations.
Dead ends are the important part. A board that cannot be solved is sometimes correct and sometimes a layout bug, and the only way to tell is to finish a board and see whether the count adds up. Games that fail this check get fixed or removed.
If a rule on this site is wrong, or a strategy claim does not hold up, we want to know and we want it fixed. Write to the address on the contact page.
Corrections get made in place, and where a page has been changed materially we say so on the page rather than quietly editing it. Rule pages are the most corrected content here, because rulesets genuinely vary between regions and a confident wrong statement is worse than an admission of ambiguity.
The games are built to work with keyboard, mouse and touch. Cards and tiles are real buttons, focus order follows visual order, and the board does not rely on drag-and-drop alone where a tap can do the same job.
Colour is not the only way information is carried. Tile suits are distinguished by symbol and position as well as by hue, which matters for the colourblind and for screens in bright sunlight. Text scales with your device settings rather than being locked to a fixed size.
Where a game cannot be made genuinely accessible — some layouts depend on rapid spatial scanning — we say so rather than claiming otherwise.
This site is available in seven languages. They are not machine-translated at publish time and dropped in unchecked: each language version is written and then checked, because a rule page that reads as though a machine produced it is worse than no page at all.
The original language is English. If a translation and the English disagree, the English is currently authoritative — and if you find a case where the translation is right and the English is wrong, please write in. That has happened more than once and it is the preferred kind of report.
The site is funded by the advertisements on its pages. That is the whole model, and it has one advantage worth naming: because the money does not come from selling your attention or your data, there is no pressure to make the page more absorbing than the game warrants.
There is also no premium tier and no paid unlock, and there is not going to be one. If advertising ever stops covering the running costs, the honest options would be to simplify the site or to ask for support — not to start charging for a game that was free.
The site gets more games and better guides, in that order of priority. What it does not get is accounts, social feeds, streak reminders or anything that turns a quiet puzzle into something with a daily streak to maintain.
If you have a correction, a bug, or a game that genuinely belongs here, the contact page is the fastest way to reach a human.
MahjongBreak collects free mahjong puzzles that run straight in your browser. No account, no download, no paywall — open a game and play.
All tile faces on this site are drawn as vector graphics, so they stay sharp on high-resolution screens and load instantly. The set follows the traditional 144-tile mahjong set: circles, bamboo, characters, winds, dragons, flowers and seasons.
The games here are mahjong solitaire puzzles — single-player matching games built from mahjong tiles. They are not the four-player tile game, which needs opponents and a server.