A plain-English walkthrough of mahjong solitaire: which tiles match, what "free" actually means, how the Turtle, Tower and Pyramid layouts differ, and the four buttons you get.
Mahjong solitaire (also called mahjong connect, Shanghai mahjong, or just "tile match") looks like the classic Chinese game, but it is not the four-player game. There are no turns, no opponents and no scoring against other people. You are alone with a stack of tiles, and the only question is whether you can clear it before you paint yourself into a corner.
This page explains exactly how it works on this site, including the parts most guides gloss over — what "free" really means, why some pairs are legal even when the pictures differ, and what happens when the board runs out of moves.
Clear every tile from the board by removing them two at a time. Each pair you remove exposes the tiles underneath, which is what makes the game interesting: the move that is easiest right now is often the move that buries you twenty pairs later.
The game is won when the board is empty. There is no time limit and no score to beat — if you want a target, use the clock and try to beat your own time on the same layout.
The standard set has 144 tiles. It breaks down like this:
On this site the 144-tile board uses the full set: 136 regular tiles (34 faces × four copies each) plus eight bonus tiles. Regular tiles only ever match an identical face: the 3 of bamboo matches the 3 of bamboo, never the 3 of circles. Winds and dragons follow the same rule — north matches north, and the red dragon does not match the green one.
Bonus tiles are the exception. Any flower matches any other flower, and any season matches any other season, even though the pictures are different. That is not a house rule — it is how mahjong solitaire has worked since the first computer versions in the 1980s, because the eight bonus tiles were never four-of-a-kind in the original game.
This is the rule that trips up nearly everyone in their first game. A tile can only be removed if it is *free*, and a tile is free only when both of these are true:
1. Nothing is sitting on top of it. Any tile overlapping it from a higher layer blocks it completely.
2. Either its left or its right side is open at the same layer. A tile squeezed between two neighbours on the same row is locked, even with nothing on top of it.
Only one open side is needed. A tile with a neighbour on the left but nothing on the right is playable; a tile with neighbours on both sides is not. Corners and the ends of rows are therefore the most valuable real estate on the board, and the tiles buried in the middle of a long row are the ones that will decide whether you win.
If you tap a tile that is not free, it will shake at you. That is the game telling you the tile is blocked, not that your click failed.
The shape of the stack changes the game more than people expect, because it changes how many tiles are free at once.
All three are generated to be solvable: the board is built by working backwards from an empty board, pairing up tiles in a legal removal order and then dealing matching faces into those pairs. So when you lose, you lost it — the tiles were winnable.
Under the board you get New Game, Hint, Shuffle and Undo.
One behaviour worth knowing: if no legal pair remains, the board shuffles itself automatically and tells you so. This is not a loss and not a bug. It is the standard fix for the situation every mahjong solitaire player eventually hits — a dead board caused by removal order rather than by bad luck.
Open the Turtle layout and work the top and the outer edges first. Clear a full row before starting on the one below it, and when four identical tiles are all free, take the pair that sits on top of something you need rather than the pair that is easiest to reach. Save the bonus tiles for last; because any flower matches any flower, they are a free move you can spend whenever the board gets tight. If you find yourself with no obvious move, undo two or three pairs instead of shuffling — the pair you needed is usually underneath the one you just took.
No. Real mahjong is a four-player game with draws, discards and scoring. Mahjong solitaire only borrows the tiles: it is a single-player matching puzzle, and the tile faces have no meaning beyond "same or different".
No, and they do not have to match each other exactly either. Any flower pairs with any flower, and any season pairs with any season. A flower will never pair with a season.
Because no legal pair was left. Rather than ending your game, the board re-deals the faces of the remaining tiles into an arrangement that can be finished. It costs you nothing.
144, which is the standard full set. All tiles are dealt at the start; there is no draw pile and no wall to feed you new tiles.
On this site, yes — the generator builds the board from a solved state backwards, so at least one winning order always exists. You can still lose by removing pairs in the wrong order, which is what makes the game worth playing.
Yes. The board scales to the screen and tiles are tappable, so it works on a phone in portrait as well as on a desktop.
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